I decided a few months ago that it was time for another release as
there was enough accumulated changes to start a release effort
up again. This release has some really cool new stuff and also
has a version number that reflects the maturity of the project.
You can find a full changelog and release in the downloads section,
here are the top three things
Localization support
Kaillera full screen chat
Movie capturing
It's probably worth mentioning that this version no longer supports
Windows 98/ME, I honestly stopped testing on that platform anyway.
Over the coming weeks I plan on putting together the following things as well:
Thumbnail packs for the rom browser
Documentation for the new features (like movies, etc)
Translations to other languages
So make sure you check back for those things if you're interested. I'm looking for people to translate Jnes into other languages using the example message catalog in the ZIP file.
Putting this release together was a lot of work over the last few
years so I hope everyone enjoys using it. I want to take time to
thank the fantastic group of people who provided feedback and helped
test this release:
Release Team
Gent
squall_leonhart
mudlord
Iconoclast
This is my Christmas present to emulation fans, Merry Christmas!
Felicitaciones desde Caracas - Venezuela, tu emulador de NES es EXCELENTE. soy un estudiante de informatica espero algun dia poder contribuir con tus proyectos, eres el mejor VIVA JABOSOFT.
[Edit-Gent] Please post in english so everyone can understand.
for those wondering here is the a rough translation from spanish to english.
Congratulations from Caracas - Venezuela, your NES emulator is EXCELLENT. I am a student of computer hope some day be able to help with your projects, you better JABOSOFT VIVA.
Thanks for the awesome Christmas release Jabo! You've release a cool toy for us each Christmas for as long as I can remember.
Many thanks also for all the emulation projects you've worked on over time. It must be nice to just decide to write an emulator in your spare time. If I had 1/10th of your programming knowledge I'd be stoked! I also always liked the style of all your software. Most programmers put all their effort in writing code and no effort into GUI design.
I'd be cool if an emulation site put you up for an award like 'emulation programmer of the decade'. You deserve it man for all you've done for the community. I think many of us would agree.
Great to see that this project wasn't forgotten. I think this is the best NES emulator there is. Think you can swing a version that will work on my Pocket PC?
Also, the only game that doesn't seem to work right is Wizards and Warriors 1. Once you start the game, the graphics are all messed up on the screen. Can you check into it?
I'm very happy someone uses free time to make stuff like this !
Only thing the new version have very bad colours
To proove this I just show u screenshots
v0.6 > http://i14.tinypic.com/81ri45j.jpg
v1.0 > http://i17.tinypic.com/82xbayb.jpg
As u see version 1.0 has worse colour pallette ;/
I know this is not very big bug but I think author need to know everything
Actually if you want I can upload the palette that 0.6 used, which you could just import into Jnes. I strongly believe the new palettes (YUV and RGB), while perhaps slightly less pretty, are significantly more accurate to the NES hardware
If you go to Options Menu / Video Dialog / Emulation Tab you might want to try the RGB palette as well
Great stuff...perhaps ill work on some artwork for all the NES carts I own. RGB looked more like how I remember. This is indeed a great improvment, and im looking foward to more of your stuff.
great job on this emulator, you have saved me a lot of time from having to unpack my NES every time I want to play and blowing on the cartridges for at least 20 minutes for them to work. I'm very happy with this program and I find it works perfectly on my 32 bit vista. There is only one problem, Adventure island 2 which used to work pretty good in 0.6 doesn't work at all anymore but other than that everything works perfectly.
Thankyou for this great emulator.
the only problem with jnes now, is it Craves good dumps, meaning bad dumps aren't working properly anymore... this might be a problem for some, but these roms usually have problems anyway.
Jabo first of all I very thank for your response and I'm sorry that I haven't spoken so much (school problems + hardware malfunction ;/)
About colours pallette - I always played through RGB and never played on original NES from Nintedno because in poland there was only china nes fakes ;/
For me RGB way in Jnes 1.0 looks good but my mom plays Dr.Mario and she said that it's not the same so if u have a moment pls upload the pallette from v 0.6
My e-mail is hiryu@wp.pl or put it here - maybe someone will also like the previous one
Greetings from Poland !
So this is the website of the great plug-in maker "d3D6/7/8" As strange as it can get, there appears to be no section of n64 here? What could be the possible reason for a mighty coder not having a section of his own? legal fear?
I was thinkging that the same person makes both emus but haven't be sure about that Thanky Jabo ! Thanks to u I was capable of playing alomst half of Zelda Rest was messed up coz I was blocked by game bug which is in 1.0 version ;/ BTW vibration in that game r awesome My joypad was vibrating all the time without a break But this was not something like in-game bug. Nintendo how u could put so damn bug into game?
squall r u suggesting I'm an spamer? o0
If there is no such bug how it's possible I'm getting it on my pc ?
Maybe before spam filter u should open yourself for other ppl and for things which happens very often in pc world - one pc: fine, other one:errors :/
I suppose vibration error is connected somehow to force-feedback driver but I wasn't have problem with other games for N64 nor pure pc games.
squall if it's possible I would register here
Also I'm thinkking about translating JNES but don't know how to do it
About PJ64 I don't remember because it was sometime ago but I'll try t install PJ64 check everything and post it
And about spam - squall has right - if bots are spamming, make it harder for them
Regards, hiryu
Jabo, i suggest putting in the random letter spam filter for guest posters
Yea I've made it a little bit better, we'll see how it goes, zilmar and me have shared tips so to speak, really sucks this is even an issue honestly
Also I appreciate the PJ fans coming around but let's keep the PJ chat to emutalk and pj64-emu.com if possible
Also I'm thinkking about translating JNES but don't know how to do it
If you go into the language subfolder under Jnes there is a en.msg.example file I believe, make a copy of that, for example ja.msg would be japanese etc, and open it up in notepad than start translating.
Hi Jabo !
1.I'm sorry that I writted about PJ64
2.Will u upload that palette from 0.6 ?
3.I have translated most of the file, now I will check if it's correct, fit into background etc.
4.Is there a way to contact u via e-mail or something like that ?
I want to ask about few things and don't want to write it here.
I see no answer posted - something wrong ??
If it's possible can u make short description of this two option marked on the screen >> http://i28.tinypic.com/ekm5oo.jpg ?
Description is language file is different than JNES is displaying
Cheers, hiryu
What's that black 8 pixel wide line going down the left of the screen ?
The nes has a "clipping" feature that clips the left 8 pixels on each scanline, if it bothers you turn it off. However you should be aware if you turn it off visual artifacts within those 8 pixels may show up, because they weren't meant to be displayed.
Extend Vertical Blank by 1 scanline
Extra Vblank, cycle accurate timing for the NES is usually not that hard to pull off in most games, but sometimes there are a few that are just a little bit out of range somehow, this option gives you the flexibility to correct those potential problems
arghhhh, the online chat for kaillera is horrible. Not what I expected, wanted it like the chat on like mame32k style which is perfect
I'll put aside the crude feedback for a second and say I've tried Mame32K 0.67, it's significantly less advanced than the one in Jnes, which you can get to via Control+T in fullscreen. I would ask that you specify what version of Mame32K and upload an image to imageshack illustrating what you are using, because again if you are talking about Mame32K 0.67 you have to be joking.
Great job on the emu. Right now I'm using it for my NES needs. The only quirk is a bug in Calfornia Games in the BMX event that makes the bike turn around backwards. It's like that in most of the NES emulators that I've used.
Hi Jabo!
I have the same opinion which hiryu has.
Could you send me the palette that 0.6 used? I would be very glad if you send me!!
E-mail: szab22@tvnetwork.hu
Very nice of you jabo master! I didn't realised the palette link, it must be very new on the website..
Now I'm very glad for this stuff!!
Greetings from Hungary!
I liked it but my only complaint is ,when you fullscreen and save or load, the message takes a big part of the screen. That's probably it, I kinda resorted back to Jnes 6.0 .Unless theres an option to remove those messages I'm sticking with 6.0 :\\
The problem there is often the excessively senseless default controls chosen for the keyboard. "Enter" for start? (WASD) for digital pad? It is so, easy, to set up perfectly I swear. And then there's the C-buttons for the N64, yeah, you think the numpad's used for anything??
I am having the same problem....I use jnes on an home arcade cabinet and when I am running in fullscreen and use my "Player 1" controls (some of which use numbers 0 and 7) It pops up messages at the bottom of the screen. Is there a way to disable messages when in fullscreen? I too had to revert back to 0.6 until I can overcome this problem.
So the origin of the problem is that you have hotkeys assigned to 0-7 on some home arcade front end. Jnes uses those keys as well which is basically a conflict, it's kind of a secondary problem that it displays a status message isn't it?
It sounds like what you guys really need is an option to disable save state slot hot keys in Jnes?
>It sounds like what you guys really need is an option to disable save state slot hot keys in Jnes?
That would sure would do the trick...an option to disable the save state slot hot keys.
It isn't actually my arcade frontend software....it is actually my hardware. My Player 1 and Player 2 joysticks and action buttons are actually assigned a keystroke...not through a software frontend program, but through the ipac controller. So for example the Jnes button A might be assigned to NUM 7 and the joystick "up" may me assigned to NUM 2. So while playing a game on Jnes the Status Messages keep popping on and off the screen. I can play in a window and it works fine, but when I go fullscreen the messages start.
A toggle to disable the save state slot hot keys in Jnes would be fantastic.
By the way....great job with 1.0. It is a great achievement! Very well done! Thank you.
I downloaded the lates Jnes emulator and I can't get it to work properly. With some settings, the colors are messed up and there are vertical lines of color on the screen. I change the settings and the colors become correct; however, when I do that, the game runs VERY s-l-o-w-l-y. I have an older version of Jnes (0.5.3, I think) and it works perfectly. Why won't the new one work just as well?
I downloaded the lates Jnes emulator and I can't get it to work properly
Hmm sorry to hear that, you should really start a thread on emutalk and post some information about what hardware you are using, I know for example 24-bit color depth hasn't been tested very well as I do not have it, and this could easily cause that kind of thing. Please go there and we'll see how the discussion goes, I'm always personally interested in these kinds of things.
Greeting. It is not much for its beauty that makes a claim upon men's hearts, as for that subtle something, that quality of air that emanates from old trees, that so wonderfully changes and renews a weary spirit.
I am from Japan and now study English, please tell me whether I wrote the following sentence: "As the outcome of the spin is unrelated to any other, roulette is a game of pure chance."
neoforma 1198572911000 #1
And thanks for this great present!