Home Other Downloads Project64 1.6.1 (Nintendo64 Emulator)


Project64 1.6.1 (Nintendo64 Emulator)

July 11th, 2011 by Jabo Other Downloads comments: 126
Project64 is a Nintendo64 for Windows, originally released in 2005 that I worked on for many years following. It was one of the best experiences and some of the greatest people. Visit the PJ64 homepage for more information.

It can be tricky to find a reliable place to download this so I'm making a copy of PJ64 1.6 available here.

 Download Project64 1.6

 Emutalk Forum

 Homepage



Additionally I've made available a patch to the 1.6 release that includes updated plugins. To use this patch you need to install a fresh copy of Project64 1.6 and then apply it after (It's a windows installer patch). This is not an official project release! It is includes many of the improvements from PJ64 1.7 beta, in addition to others. The reason for releasing this patch is that I will no longer be working on Project64 and wanted to get these last fixes available for everyone enjoy. There will not be any additional releases or source code so please do not ask.

 Download Patch 1.6.1 plugins

Changelog:

Audio Plugin:
  • tarzan and hydro thunder to have audio now due to buffering changes
Input Plugin:
  • configuration dialog gamepad polling stops at first hit now properly
  • ported the polling order from 1.7 which should be more reliable
  • uses system keyboard names now
  • updated layout to be more like 1.7 changes
D3D8 Plugin
  • bugfix: fixed a problem where the plugin could crash if it ran out of video memory
  • bugfix: fixed microcodes for blast corps, body harvest, ODT, and asteroids
  • 1080: fixed europe region effects
  • 40winks: fixed strange texturing issue
  • bangoi: sprite edges should look correct
  • banjotooie: fixed puzzle rendering and other regions
  • cruisin usa: brake lights work
  • dragonsword: menu text drawing and scaling fixed
  • drmario: fixed background in versus mode
  • fzero: fixed potential triangle overflow issue
  • goldeneye: fixed calculations of sky triangles
  • legoracer: fixed players going out of sight
  • mkart: fixed whomps in bowser castle
  • mkart: racetrack frame buffer support
  • oot: end of game subscreen issues
  • paperboy: fixed map drawing in game
  • pdark: fixed scanners
  • tarzan: fixed butterfly and health meter
  • vigilante8: fixed some textures
  • zeldamm: fixed day transition borders and lens of truth in snow areas
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2011-08-21 at 12:48 #0
Retrozify
Reader

I play the The Legend of Zelda: Ocarina of Time, when I get the upgrade of the Deku stick and return to the Kokiri Forest, it automatically end the emulation and a error box pops up and the screen freezes when I have it full screen.
2011-08-21 at 12:49 #1
Retrozify
Reader

One more thing, I have Project 64 v1.6
2011-09-15 at 15:25 #2
squall_leonhart
Member



Posts: 240
can i get a zip upload, i hate installers.
2011-09-17 at 06:50 #3
anonymous
Reader

Thanks for the patch & all your hard work over the years Jabo,good luck in your future endeavors!!
2011-09-17 at 06:58 #4
greatfull
Reader

i have to say thank you very much for the emulator brings me back to n64 days got a xbox controller to play on the comp and everything
2011-09-18 at 14:36 #5
Fatboyblue
Reader

Ooooooo great Mr. Jabo congratulations for continue performance this emulator. To remember old times:)


Thanks...
2011-09-18 at 23:38 #6
Searcher
Reader

@squall_leonhart

don't be lazy, you can extract the installer.
2011-09-20 at 17:27 #7
sl
Reader

yeah man, just unzip the exe, that'll work B)
2011-09-21 at 16:40 (updated) #8
Jabo
Administrator



Posts: 357
I haven't tried it out but:

http://www.windowswiki.info/2009/02/19/how-to-extract-msumspmsiexe-files-on-the-command-line

seems like an easy useful tool to extract the files if you are interested in simply unzipping it.
2011-09-21 at 22:34 #9
Maverick_Hunter_X
Reader

I don't see what's wrong with the update package installer and any need to extract it for that matter, just a few clicks and it was done in seconds.
Why bother with anything else?

Did a clean installation of Windows, Project64 1.6, the update package + the rdb and gamefaq update, worked perfect.
Made a backup before I ran it so I don't ever have to do it again.

Oh well we all have our methods, I don't say it's anything wrong with unzipping it just that it's unnecessary.
2011-09-22 at 19:02 #10
squall_leonhart
Member



Posts: 240
“  Why bother with anything else?


maybe because pj64 was never installed for an MSP update pack to work?
2011-09-22 at 23:13 #11
Maverick_Hunter_X
Reader

Hmm I'll take it as if you never installed Project64 with the installer?
And by that I can guess that it's complaining that Project64 isn't installed hence you can't install the MSP update package at all.

Well then I understand completely why you need to extract it if that's the case.

I was just lucky that I had a re-installation of Windows scheduled when I found these news of an update.
It makes things so much easier then with installation packages.
Click click click and done.
2011-09-23 at 16:41 #12
Jabo
Administrator



Posts: 357
Yea I happen to agree, it's a fantastic packaging technology, but for those who have not used the installer there is a workaround link (or they can just install the original distribution).
2011-09-24 at 01:20 #13
Amnesia
Reader

Hi Jabo, I don't know if custom shader support is a waste of time or not as I have not been able to look into it much yet with N64 emulation. The 1.6.1 plugin can't be used with the 'enbseries dx8 to dx9 converter' as an error message box pops up as soon as Project64 tries to initialise the 1.6.1 plugin. I tried the old Jabo 1.6.0 dx8 plugin and there was no error message box so must be a conflict with the 1.6.1 plugin. Just wondering if it would be easy to make the new Jabo 1.6.1 work with the 'enbseries dx8 to dx9 converter' or not? If Jabo tells me it is a waste of time or effort to pursue trying to use custom pixel shader effects with a dx8 plugin then I will accept that view and forget the idea completely. Error message is ~ Direct3D failed to initialize Error code: 8876086C D3DERR_INVALIDCALL
2011-09-24 at 19:28 (updated) #14
Iconoclast
Member



Posts: 100
“  I haven't tried it out but:

http://www.windowswiki.info/2009/02/19/how-to-
extract-msumspmsiexe-files-on-the-command-line

seems like an easy useful tool to extract the files if you are interested in simply unzipping it.


Strange parsing affected the original link. Below should work better.

[edit] lmao never mind, guess you couldn't fix it either
On this site, a link like that may need character escapes XD

And yeah I noticed last week though just re-installed elsewhere using an official installer, copied the modified plugins, then uninstalled.
2011-09-25 at 09:26 (updated) #15
Jabo
Administrator



Posts: 357
that url issue should be fixed now thanks for pointing it out, and yea I'm expecting a many people may have done similar with the installs!
2011-09-30 at 11:57 #16
suc
Reader

Why don't you offer a single package already updated?
2011-10-01 at 12:13 #17
Iconoclast
Member



Posts: 100
Wasn't really a need for it, I'd imagine. Due to the way the plugins access various configurations (in the system registry or even local text) connected to Project64, being that they were designed for that specific emulator, isolating them from the Project64 package introduced a few technical concerns. Thus for convenience they were always distributed with Project64 or as an additive if you had it installed already.
2011-10-06 at 20:09 #18
Luke
Reader

Thanks for your hard work on this over the years. I have been a relatively infrequent user of pj64 and nothing more than a lurker on the forums, but I wanted to show my appreciation for what you and your team have done.

Maybe work will progress on the project at some point in time in the future, maybe not. Hopefully we haven't seen the last of this great emulator, because God knows that the nintendo 64 was one of the best systems ever made.
2011-10-08 at 11:47 #19
Deuce
Reader

Not much more to say but thanks for your hard work, Project64 has allowed me to experience the games I loved in my youth even more now, and even more importantly, allowed me to share something from my own childhood with my children today. Watching my young son have as a good time running around in Super Mario 64 as I did all those years ago almost brings a tear to the eye.
2011-10-08 at 12:51 #20
zelda
Reader

Great job!
But, I always asked myself why you didn't released it open source (for example GPL) long time ago, when the emulation of N64 was much more attractive.

Anyway, thank you! PJ64 is really a great emulator!
2011-10-10 at 00:24 #21
squall_leonhart
Member



Posts: 240
because open source is "Not All That" and allows for useless derivative works that do shit all for progress.
2011-10-13 at 19:43 #22
Acidnine
Reader

Jabo,
Could you please explain the difference in:

Jabo's Direct 3D8 1.7.0.57-ver5 VS Jabo's Direct3D8 1.6.1
Jabo's DirectSound 1.7.0.7 VS Jabo's DirectSound 1.6.1
Jabo's DirectInput7 1.7.0.8 VS Jabo's DirectInput7 1.6.1

Did you make the 1.6.1 versions better than the 1.7 versions?
2011-10-15 at 11:34 (updated) #23
Jabo
Administrator



Posts: 357
In general the 1.6 versions are better, specifically 1.6 has more emulation and game fixes. There are features missing from 1.6 like centralized configuration in Project64.cfg, as well as texture loading capabilities in the graphics plugin which had debatable usefulness.

I really don't feel like digging through everything but those are the highlights, I'll be using 1.6 when I play games.
2011-10-18 at 18:06 #24
GingerbreadMan
Reader

Hi Jabo,

Big fan of your plugin(s).

Was wondering if you could help me with something. I am currently using 1964 0.85 (with PistolGrip's unofficial 0.85 exe) and also using your awesome 1.6.1 video plugin.

Now, Goldeneye runs at 60fps at all times and I've finally got the sky! Perfect.

However with Perfect Dark, I also get a nearly constant 60fps, but occasionally it 'throttles' down to 30fps, which, strangely, can be fixed
by switching weapons.

This 'throttling' occurs somewhat randomly, sometimes by selecting particular weapons (e.g. the magnums), also it can occur after turning a corner.

Your plugin is by far and away the best for getting the bets mixture of graphics and fps, and I was wondering if this little issue is anything that
may possibly be fixed by a video plugin update in the future?

If you haven't tried this combination of emulator/mod/plugin (I suspect you will have) I would definitely recommend you try it out. Then, if you're impressed, and also experience this 'throttling', you might possibly be able to help out?

Thanks again J
2011-10-18 at 18:32 #25
GingerbreadMan
Reader

Just to add, that I think it might be a long-shot asking you.

I haven't got that much experience with emulators, but maybe on the video plug-in side of things, you may not have any power to fix this issue.

In any event, thanks for your hard work.
2011-10-22 at 09:52 #26
Jabo
Administrator



Posts: 357
Yea I'm not going to be able to help much in this regard, I would try posting somewhere else like emutalk.net, it's a bit out of topic for me.
2011-10-23 at 10:49 #27
Jim
Reader

I installed a fresh copy of PJ64 1.6 and tried to open the windows installer file but that last said imppossible to access to windows installer, contact assistance support

That`s a shit away.


2011-11-12 at 11:00 #28
NMagoo
Reader

Thanks for your hard work, Jabo! You're Awesome!!!
2011-11-14 at 11:21 #29
daarky
Reader

Thank you very much, Jabo! Great work!
I have noticed one small issue in the video plugin:
If I want to switch back from fullscreen via Esc, the entire
windows freezes (but PJ64 is not freezing... the sound does not freeze). I don't know if this happens to other users as well. Please consider fixing this small bug.
Also it would be nice if you include the controller-picture into the input-plugin(as i've seen in 1.7beta).
I know PJ64 is only a hobby for you , but it would be nice to see these features in PJ1.6. Greetz daarky
2011-11-14 at 19:31 #30
Iconoclast
Member



Posts: 100
Bah, looks like that command line URL broke itself again. Meh, it's still easy to figure out for anyone who could follow the directions.

“ 
I have noticed one small issue in the video plugin:
If I want to switch back from fullscreen via Esc, the entire
windows freezes (but PJ64 is not freezing... the sound does not freeze). I don't know if this happens to other users as well. Please consider fixing this small bug.


I've never had this issue with any of Jabo's plugins, but on some other cards I was testing it could be reproduced on other plugins. It might be a faulty or unofficial driver version you're using for your video card, so if you're using an NVIDIA chip-set you should go to the NVIDIA website to try to get your drivers upgraded.

Otherwise, maybe the GUI is just frozen because another shortcut key was pressed that locked the interface from within N-Rage's DirectInput, if you're using that. It's quite annoying when the mouse lock/unlock thing gets in the way, so try temporarily testing with Jabo's DirectInput if you aren't already.
2011-11-25 at 13:15 #31
EmuNoviceUser
Reader

Thank you Jabo for all of the time and work that you put into this project over the years. It was sad to go back to Emutalk for the first time in... ok, so I don't remember how long it was since I visited before today... and read that the project has still not reached a new stable release after all of these years. In my opinion, your choice to release this is one of the best unofficial options.


How do I know if the patch applied correctly? I assume that it has, but I don't know if there is anything obvious to look for that will indicate this.
2011-11-25 at 15:32 #32
Iconoclast
Member



Posts: 100
The patch is to install the updated plugins with changes from the development in Project64 1.7. The files "Jabo_Direct3D8.dll", "Jabo_DSound.dll", and "Jabo_DInput.dll" should all have been last modified as of September 10th, if the patch installed correctly.
2011-11-25 at 17:49 #33
EmuNoviceUser
Reader

I noticed under the Plugin settings that the version numbers were all listed as 1.6.1 so I'm happy.

Thanks a lot!
2011-11-26 at 03:27 #34
daarky
Reader

“  It might be a faulty or unofficial driver version you're using for your video card, so if you're using an NVIDIA chip-set you should go to the NVIDIA website to try to get your drivers upgraded.


Thanks for your help, Iconoclast. I installed the latest driver that works on my laptop 186.52. I can not install newer drivers since my laptop has problems with newer nvidia drivers (nvlddmkm bluescreen). I am using only Jabos plugins (input/audio/video) and the older videoplugin 'Jabos Direct 3D6 v1.5.2' works properly. Do you have any other suggestions.
Thanks for help.
2012-01-01 at 04:51 #35
nhapi
Reader

Great! Thanks for the update...!
Any workaround to the white lines around the boxes in Pokemon Stadium 2 battles? Pretty annoying D: !
2012-01-01 at 22:16 (updated) #36
Iconoclast
Member



Posts: 100
Whoops...dang, managed somehow to miss those last replies.

^ Dunno what that is, but Direct3D clear mode or another plugin will do wonders.
[edit] heh unless it's texcels, in which case boy do I miss that software device render

“  I installed the latest driver that works on my laptop 186.52. I can not install newer drivers since my laptop has problems with newer nvidia drivers (nvlddmkm bluescreen).


Oh yeah, worth noting that generally laptops aren't quite made for keeping drivers up-to-date like desktops are. Sometimes that could just be the wrong version (OS, exact card name, etc.) causing the BSoD, though, so I wouldn't have given up hope personally.

“  I am using only Jabos plugins (input/audio/video) and the older videoplugin 'Jabos Direct 3D6 v1.5.2' works properly.


That's a lot of info...I'd isolate whether it happens on 1.6 as well or just 1.6.1 and also if it's just an emulator write-back thing only when using the plugin with Project64. Personally I'd try using Alt+Enter instead of Esc as well for switching modes.
2012-01-03 at 06:39 #37
Iconoclast
Member



Posts: 100
I find it funny that others are bitching about open-source on EmuTalk.

I mean, from the perspective that you bother to release updated versions of your software for people to upgrade, it's selfish that you leave them closed source, but it's not selfish from the perspective that you don't open-source any versions because you haven't even created or released them? I mean, I don't get it, lol.

True, the better you make your plugin, the more everyone else stands to gain from it being open-source to the teamwork of a different author, but not once have I seen anyone ask to be released the source of any modern emulator, who knew the first thing about emulation science or algorithms, anyway. They're just general software religiots that make programming a religion.

Why, just the other month, when I started working on my own controller plugin using zilmar's 1.1 specs (btw wondering why nobody used those), the first thing I hear from this one pothead, is, dude!! You should open-source it. It's like, you tell someone you're working on an unknown DLL for an unknown program, and the very first reaction is open-source. Actually my plugin is open-source atm, but just the assumption that I hadn't open-sourced it was enough proof that the lardass didn't have the initiative to make use of that himself.

Everybody a-knows !! that it's better teamwork philosophy to make software open-source, but it has nothing to do with emulation or non-common-sense things that people don't already know. If there were less fatasses in the emulation scene browsing the interwebz and doing nothing for emulation but posting news and mirroring software uploads or meddling with the packaging all the time, praying for almost worthless things like 64-bit releases or x86 assembly rewrites, and assuming that emulation revolves all around their experience of it and not the scientist's task of challenging himself to writing it, there would probably be less people afraid to additionally open-source their emulators and plugins as well at risk of a bunch of foreign dudes plastering their names and things that take no work, like Kaillera, over someone's work.

I'm not afraid of it, personally. That's why my stuff up until now has been open-source, but there's equal reason given that the people who bitch about it aren't in the position to bitch about it. Asking for you, yourself to have the source can be reasonable, but just asking for the general public to have access to something to entertain you is bullshit. Play the actual console if you need entertainment.
2012-01-03 at 06:44 #38
Iconoclast
Member



Posts: 100
lmao whoops...usual-size chatty self-conversation of mine on a blog not big enough to store the text T_T

“  CLAR MODE


Heh yeah
http://dictionary.reference.com/browse/clar
Kinda would go good right about now as a background theme
2012-01-10 at 16:29 #39
UltimatePSV
Reader

I'd just like to say thanks so much for all the hard work, Jabo, I really appreciate this.
2012-01-18 at 10:05 #40
Cheatdragon
Reader

Is paper mario fixed?
Because if I remember right it didnt work good at all on the 1.6 plugin.
But it worked on the 1.7 plugin.
2012-02-02 at 20:18 #41
darkjezza1
Reader

i boughtn64 controllers and an adapter but it wont register that there plugged in the computer downloaded the software needed from windows up date but the emulator wont aknoladge that its there
2012-02-16 at 03:32 #42
Markus
Reader

Is there a chance to get the missing-texture-bug on Intel graphic chips fixed in your plugin? Is seems to be a depth-buffer problem:

http://forum.pj64-emu.com/showthread.php?t=2629
2012-02-17 at 14:40 #43
squall_leonhart
Member



Posts: 240
that issue is already fixed in 1.6.1, it was a z masking glitch that was introduced on SM3 and newer hardware.
2012-02-21 at 16:15 #44
Bighead
Reader

Thank you for the plugins Jabo, and great work all these years. Very happy to see you released these, definitely a nice update! Your work is very much appreciated. Just wish I caught this post sooner.
2012-02-23 at 13:59 #45
silencegothgirl03
Reader

Hi Mr. Jabo. I have the Project 64 emulator and I'm having problems with the joystick settings. It moves on its own when I'm not touching it. Do you know the cause and how I can fix it? Thank you very much.


-silencegothgirl03
2012-02-25 at 14:24 (updated) #46
Jabo
Administrator



Posts: 357
Hmm not really, I'd be curious what kind of joystick you own however, alot of the playstation and xbox things don't work that well.
2012-03-09 at 11:13 #47
hellothere
Reader

If you have trouble installing the *.msp file try the follwing:

1) Open an admin console / command promt ( right click on cmd.exe -> start as administrator

2) locate und run the msp

hope it helps
2012-03-24 at 08:43 #48
Ventus
Reader

Oh boy thanks for this This has made Mystical Ninja Starring Goemon work at normal speeds! Thanks you so much!!!.

This is about the the best thing I've ran into today .
2012-05-02 at 09:16 #49
Nastlevania
Reader

You rock man! I can't wait to try out your new plugins on Project 64k's online play.
2012-06-23 at 11:56 #50
ChmLmb
Reader

Exist a Jabo's plugin in OpenGL? I need a plugin with OpenGL (Jabo. Rice and oters are so bad) because DirectX 8 does not have "Pixel Shader" with my video card. Sorry for my bad English.
2012-06-23 at 16:20 #51
squall_leonhart
Member



Posts: 240
There was a Jabo OpenGL plugin, however it is very basic in its capabilities
2012-06-24 at 15:34 #52
Lorddard
Reader

Anyone familiar with the N64 game "Body Harvest"? Yes? I cannot progress beyond the 2nd stage "Java" because the platforms that form ramps to the doors to the huts that contain mission objectives critical to game progression are not allowing me to walk up...my playing character just walks right through them!

Help; please.
2012-06-24 at 15:35 #53
Lorddard
Reader

Anyone familiar with the N64 game "Body Harvest"? Yes? I cannot progress beyond the 2nd stage "Java" because the platforms that form ramps to the doors to the huts that contain mission objectives critical to game progression are not allowing me to walk up...my playing character just walks right through them!

Help; please.
2012-06-25 at 13:28 #54
William
Reader

I think you have done a great job for the video plugin on the project64 emulator. Without you the emulator would be nothing as it wouldn't have a video plugin to process the video. Also it was very nice of you to release the plugins and update the old project 64 emulator. I was kind of going nuts over some games not wanting to work because of graphic problems. Also I believe it would be really cool to see the project 64 move its way to the PS2. I have heard that it wouldn't be powerful enough to emulate 64 games but that wouldn't stop some from trying.
2012-06-26 at 10:31 #55
squall_leonhart
Member



Posts: 240
Body Harvest is NOT SUPPORTED on ANY emulator
2012-06-26 at 16:45 #56
William
Reader

I thought the game was playable? Anyways I have an idea. If anyone knows how to make gameshark codes then maybe they can make a press gs button to levitate to get around the platforms you need to levitate up to the doors you need to go and open them.
2012-06-28 at 13:44 #57
squall_leonhart
Member



Posts: 240
the game is marked as having core issues, which insinuates Unplayable.

It expects a level of precision from the RSP that currently no interpreter, let alone Recompiler can handle
2012-07-01 at 18:53 #58
jimmarley
Reader

este tiene el de conker`s bad fur day
2012-10-01 at 13:24 #59
Composednobody
Reader

Pokemonsnap has issues!

-Pokemon signs aren't recognized
-Certain events aren't triggered when the pokemon are 'snapped'

2012-10-18 at 01:39 #60
kirbyfan
Reader

Oh and another thing Jabo I forgot to mention you really should fix that in "The Legend of Zelda: Ocarina of Time" I have the same problem as retrozify. No matter what Project 64 1.6.1 automatically ends the emulation then this error box pops up and the screen freezes when I've put it in full screen.
2012-10-26 at 04:08 #61
james bond
Reader

The Goldeneye's sky is working now, but it will be better if you can fix the walls texture.
2012-10-26 at 04:18 #62
james bond
Reader

I forget say thank you, good job!!!
PD: The water is green now.
2012-10-26 at 18:56 #63
juan marquez
Reader

love that game you should use the cheats click ctrl. C adn the cheats will pop up select the cheats yoy want see if that would help
2012-10-30 at 20:37 #64
Yoshistar95
Member



Posts: 100
I have no problems with playing Zelda: OoT Kirbyfan. I use 1.6, bbut I'll try 1.6.1 later

btw, Perfect Dark loads the levels too slow... on a real N64, it loads in a few seconds. On the 1.6 emulater, it takes about 10 to 15 seconds to load but like I said, 1.6.1 could not have that problem... but is it possible to make the loading faster? Since Perfect Dark is one of the most advanced games ever made for N64, the emulator has quite difficult to keep up the speed load...

Also... some graphics are not quite detailed...
2012-11-04 at 06:30 #65
squall_leonhart
Member



Posts: 240
“  Pokemonsnap has issues!

-Pokemon signs aren't recognized
-Certain events aren't triggered when the pokemon are 'snapped'



deeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerp

ancient issue, next time post something new.


Btw Jabo, theres some unusual timing issue in the 1.6.0 plugins (and the official 1.6 executable) that causes the Majora's Mask pictograph to almost always hang on a white(1.6) or grey(1.6.1) screen for up to 10 seconds.

I can rectify this by using an executable built from the latest deathdroid commit, the 1.6.1 video and sound plugins and Creative Alchemy, or 1.6.1 video with Zilmar Audio plugin, without alchemy, and enabling usetlb in the rom settings.

might be worth a look into
2012-11-05 at 03:19 #66
New_Usr
Reader

I've tried Majora's Mask with your d3d8 1.6.1 plugin. And I find the lens of truth still works wrong in snowhead temple.
The glitch is that when you using the lens of truth while using the arowbow to foucus on the ceiling in the 2nd floor where there's supposed a crack with a fairy bubble in it, the fairy bubble displays like it's beyond your bow.
And most of the ice, the "ice monsters" and the stray fairies disapear whenyou using the lens of truth. However, the ice in the room mentioned above can be seen in the circle of the lens of truth, but part of the ice exceed the circle disappear.
2012-11-08 at 01:49 #67
Paku
Reader

To load faster, press f4, then when loaded press f4 again.
2012-11-09 at 13:39 #68
rishmit
Reader

hlo sir...!!
everytime i open pj64 it shows d3d failed to intialised (i have xp)
the thing is i have downloaded and installed jabo d3d 1.0.0.1
stillits showing the same msg...
plz help...
2012-11-09 at 20:23 #69
Yoshistar95
Member



Posts: 100
Maybe you should update your graphic card. I've heard a lot of responses with the similair problem which has this kind of answer... so have a look to that.

If that doesn't help (I had that problem too some time ago), then try something else...
2012-11-14 at 04:29 #70
New_Usr
Reader

I'd like to know if Jabo still works on Project64 1.6.2... Orz
2012-11-18 at 01:03 #71
kirbyfan
Reader

Jabo are there still plans to complete Project64 1.7?.
2012-11-20 at 20:10 #72
Yoshistar95
Member



Posts: 100
Will the next version have a graphic plugin that gives Super Mario 64 a proper graphical reading? It doesn't show some graphics while they have to be there, and the fences shows visible white edges (blank graphic that should be invisible)
2012-11-21 at 13:03 #73
Yoshistar95
Member



Posts: 100
I know a lot of glitches of Perfect Dark, which I know how to do them
So far, I've found about 110 glitches (including the ones that are pretty the same, but done in different level). From going through walls, to rare types of glitches in which they're hard to do.

But I've found another one recently

Enemies die twice XD
2012-11-21 at 22:44 #74
Jabo
Administrator



Posts: 357
As I mentioned on my blog, I will not be working on Project64 in the future. I've updated this download to reflect that status. The information posted here is is nice to know, but I have no plans on doing anything additional releases on this emulator.
2012-11-22 at 21:03 #75
Gerhalt
Member



Posts: 209
“  As I mentioned on my blog, I will not be working on Project64 in the future.

I guess this is due to the lack of spare time. am I right?
2012-11-22 at 21:31 #76
dazey238
Reader

Don't think the reasons behind it matter too much - it is what it is.

Good to fully draw a line under it though, so that there's no confusion. Anyone screaming for open source has plenty of other existing plugins to choose from if they want to get involved with development.

2012-11-24 at 06:20 #77
Ambient_Malice
Reader

Thanks for this Jabo.

By the by, Perfect Dark (U) works better than Perfect Dark (E) when it comes certain special effects such as screen distortion on the Area 51 mission and the Infra Red vision doesn't work at all on (E). So I recommend anyone who wants to play PD use the American version, despite it having resolution issues.
2012-11-24 at 09:10 #78
Yoshistar95
Member



Posts: 100
I use the (U) version, so I'll have to stick with it. Good advice Ambient_Malice I'll remember that
2012-11-24 at 10:53 #79
Maverick_Hunter_X
Member

Posts: 18
If y'all want to use a excellent GPU plugin just use the Glide64 plugin:

http://code.google.com/p/glidehqplusglitch64/downloads/list

Glide64_Final.zip from May 19th

I use this for all games today except for Mario Kart 64 to fix the in game monitors on Luigi's Raceway and Wario Stadium.

It's really one of the best GPU plugins at the moment.

Let me elaborate this:

Doom64: Works well with both Jabo's 1.6.1 and Glide64 plugin but Glide64 is in favor.

GoldenEye 64: Glide64 should be used here because it fixes various GFX problems that's haunted Jabo's plugin for years.

Perfect Dark: Glide64 should also be used here.

Super Mario 64: Works well with both Jabo's 1.6.1 and Glide64 plugin but again Glide64 should be favored here.

Paper Mario: Can't remember if the flickering went gone with the 1.6.1 update but Glide64 plays this game almost perfectly without flickering and the start menu looks OK too.

Star Wars - Shadows of the Empire: A game that certainly needs Glide64 due to flickering.

Yoshi's Story 64: I think 1.6.1 cures some flickering but it's even better with Glide64. There are some levels like the jungle levels that have a big black line across the screen but other then that it's peachy.

The Legend of Zelda - Ocarina of Time: Have worked near perfect with Jabo's plugin for as long as I can remember but Glide64 makes it a little more better.

The Legend of Zelda - Majora's Mask: Used to have some minor glitches like the sun looking funny when the game starts and the day transition. Both should be fixed in Jabo's 1.6.1 plugin and Glide64 but overall Glide64 looks better.

Mario Kart 64: The game is close to perfect with Glide64 except that the in game monitors like mentioned ain't showing correctly but Jabo's 1.6.1 plugin is brilliant for this game.

Super Smash Bros: Works great with both plugins but again Glide64 have a minor advantage.
2012-11-24 at 13:59 #80
Jabo
Administrator



Posts: 357
This update gives the plugins a bit more polish in many games which I'm very happy with. There are other plugins available, the community efforts around Rice and Glide64 have achieved fixes in many games, they are worth checking out if you find yourself having problems. Although I don't wish to discuss the details here, let's leave it at that, everyone has their preferences.
2012-11-27 at 09:58 #81
DarkProdigy
Reader

Project64 Is nothing short of elegant... I have enjoyed playing my old favourites on your emulation program, and have never had a problem.... THANKYOU!!!
2012-12-18 at 02:09 #82
anonimus
Reader

existe o gamefaq traduzido em portugues?
2012-12-20 at 20:50 #83
Yoshistar95
Member



Posts: 100
Hey Jabo, can you also add the movie record feature? Jnes has one, VBA has one (Gameboy Advance emulator) and maybe more of them...

I really love the movie record VBA has a .avi revord though, but they have 2 different ones...
And why won't The New Tetris run?
All what I get is Game pak data error it may be the computer itself...
2012-12-31 at 05:31 #84
??gg
Reader

I don't normally use msp files, but when I came across this one, I got an error message:

Windows cannot open this file:
File: pj64update.msp

I had to open it using the command line:

msiexec /p pj64update.msp

if msiexec is not recognized as a command, download it here: http://www.microsoft.com/download/details.aspx?id=8483

I hope this helps anyone else who runs into the same issue.
2013-01-06 at 02:57 #85
Sarah
Reader

Hi, sorry to bother you, but I was hoping someone could help me figure this out. I downloaded the file and everything, and it downloads fine and when I click for it to launch it loads the game I downloaded and I can play. However, sometimes the sound completely shuts off. And then, if I close out of Project 64, when I go back through and find it (I can't use the search function on my start menu; it can't find it) it won't load the game. It's very frustrating and I don't know what I'm doing wrong.
2013-02-12 at 14:07 #86
gaming fan
Reader

wtf man when i try to open teh emulator it says:Direct 3D failed to instalize.Error code:8876086A D3DERR_NOTVILABE pls help
2013-02-12 at 17:23 #87
Yoshistar95
Member



Posts: 100
Same happened to me, but it was on a virtual computer (and I use a real one).

But maybe you should update the Direct3D drivers, codecs, whatever it uses... or the whole DirectX.
2013-02-15 at 22:36 #88
Chris Neff
Reader

Well I too need help. How do I get Project 64 to run Paper Mario correctly? When I start the white screens are fast and weird and not the waythey are supposed to be and when the intro scene starts sometimes it shows random flashes of different parts of the game for a second and when I get to the start menu and push start the file select boxes are black and all weird and when I start the actual game and make a file there's still weird shit and then when I tried changing graphics settings now I get some really stupid Violation error that pops up when the intro scene starts and it makes me push okay and it pops up every few seconds and I even tried restarting the emulator and even uninstalling, erasing the download file, erasing the game, and pretty much starting over from scratch and even went so far as to download the emulator abd game from multiple sites and this time didn't change any settings just left them at default yet I ALWAYS get that violation error whwn I start up Paper Mario no matter how many times I start over from scratch and no matter how many different sites I download from so PLEASE SOMEBODY HELP ME ASAP!!!
2013-02-20 at 05:04 #89
fernanado
Reader

pues ojala ma sirva que lo necesito !!!!!!!!!!
2013-02-28 at 00:29 #90
PJ64user
Reader

Dear Jabo:

Maybe you never knew about this, but you made lots of people around the world happy with your work.

As an adult now, i want to thank you and your PJ64 team for your hard work in making the best N64 emulator (IMHO). Thank you for giving us some bits of our childhood again!

Please do not permanently vanish from the emulation community (well, just say "i??m here" from time to time LOL).

I wish you the best in your future projects.

A PJ64 user/fan in Uruguay (yup, far far away)
2013-03-05 at 00:56 #91
DKfanatic
Reader

the pj64 been updated (2.0), but the video plugin not... and you, jabo, is the only one who can do this.
why not go back to work in the plugin? please do not let the best n64 emulator be discontinued!!
2013-03-11 at 15:38 #92
Mucky Solver
Reader

Thanks Jabo, what you done is really useful for us....

I hope this spirit is never vanished.... good jobs....
2013-03-13 at 03:19 #93
Sumgi
Reader

Well cripes. Looks like I picked a bad time to try to get the plugins. Tells me that "The file specified was not found" when I click the link

2013-03-13 at 23:58 #94
Jabo
Administrator



Posts: 357
Fixed it.
2013-03-14 at 04:51 #95
Sumgi
Reader

Woot. You are, and always have been, awesome.

Thanks
2013-04-08 at 22:50 #96
rockyfrog
Member

Posts: 11
Hey Jabo it looks like another group of people made a recent Project 64 2.0

http://www.pj64-emu.com/downloads/project64/binaries/

You gotta check it out Jabo.
2013-06-08 at 23:00 #97
halotroop2288
Reader

“  I play the The Legend of Zelda: Ocarina of Time, when I get the upgrade of the Deku stick and return to the Kokiri Forest, it automatically end the emulation and a error box pops up and the screen freezes when I have it full screen.
I have the same problem that Retrozify has, except I am using Version 2.1 and it happens when I meet Gannondorf for the first time at the Castle, after the cutscene. (Also it may have to do with me having cheats on but I doubt it.)
2013-06-08 at 23:02 #98
halotroop2288
Reader

Also the 1.6 Installer doesn't get passed the intitializing before it stops.
2013-06-23 at 21:54 #99
The Master
Reader

:P *-*

o-O
2013-07-05 at 16:45 #100
DDX
Reader

Is there any way to fix the Polygon errors in Donkey Kong 64?
I tried a lot to get it to work without problems,nothing works :C
2013-07-17 at 18:47 #101
Zane
Reader

"It's a windows installer patch, don't like that? too bad!"

Why you gotta say it that way? I've noticed this trend in a lot of developers. You can say that you're not going to do something without being rude.

You spent a long time in the community, and I'd hate for you to end your legacy as being bitter.
2013-07-21 at 19:52 #102
Jabo
Administrator



Posts: 357
Not a bad point, I meant it completely Tongue-in-cheek, poking fun at the fact windows installer isn't popular. But as a reader it's not really possible to know that, it does comes across quite badly as you mentioned. I've removed it, thanks for bringing it to my attention and being so polite.
2013-07-30 at 23:47 #103
jorge juanma po...
Reader

i got a problem with star wars rogue squadron. someone can help me please? its the game of my childhood
2013-08-03 at 00:34 #104
squall_leonhart
Member



Posts: 240
"i got a problem with star wars rogue squadron. someone can help me please? its the game of my childhood "

And you likely always will, this game is impossible to HLE emulate
2013-08-04 at 03:18 #105
Joel Colosimo
Reader

This weekend I had a reunion with my best friend from HS. After a few false starts with mupen64 and PJ 2.1, this PJ 1.6.1 came to the rescue and played Perfect Dark and Mario Kart like a champ. Even though 15 years have passed, after we got into it, it felt like yesterday.

Before ultraHLE, I remember them saying it couldn't be done. How far N64 emulation has come! You, Zilmar, and all the other PJ64 guys should be proud. You're all some truly remarkable hackers.

Thanks for making the impossible, possible!
2013-08-11 at 20:02 #106
Chelovader
Reader

Hi Jabo

Well has passed 2 years i think, i??m playing conker bad fur day and when i playing and press start the image is distorsioned and i don't know why happen this
2013-09-18 at 12:39 #107
Addy
Reader

I have the same problem with Conkers Bad Fur Day and when I get to the barn area near the beginning the whole emulation crashes, which is why I'm going to try 1.6 now (I was using 2.1) to see if it will help at all.
2013-09-21 at 19:57 #108
YS95
Reader

Nintendo DSi is not in the mood right now to let me logged in

I use 1.6 without patch, but I've got a problem...
For some reason when I want to take a screenshot by pressing F3 (or from menu) it always let the emulator crash why does it do that? Normally it works fine and well... maybe because it's Mario Kart 64 (E)? (didn't tried it on other games, so I don't know)

Any idea how to fix this problem?
2013-10-11 at 22:58 #109
tohui
Reader

Wtf man?! I've tried everything you guys on here have mentored and each time I get the exact same message (verbatim) " the upgrade patch cannot be installed by the windows installer service because the program to be upgraded may be missing, or the upgrade patch may update a different version of the program. Verify that the program to be upgraded exists on your computer and that you have the correct upgrade patch". My version of Project64 is 1.6, can someone please help! If i'm doing something wrong or in any case, can I please get step by step assistance? I hope there's still people reading now
2013-10-15 at 05:02 #110
Rene
Reader

Thank you jabosoft some other website won't let me download
and now jabosoft is the best online to download
2013-11-09 at 09:06 #111
david
Reader

for some reason I can't equip my slingshot does anybody know how I could equipment slingshot on the Legend of Zelda project 64 version 1.6 for PC
2013-11-09 at 09:07 #112
vg
Reader

how do I equip my sling shot on Legend of Zelda products 630 for version 1.6 for pc
2013-11-29 at 00:34 #113
CRITAWAKETS
Reader

i have been playing perfect dark and even with this it does not work the perfect menu and pause show a black screen behind and lighting does not work and some effects are missing
2013-11-29 at 08:25 #114
Yoshistar95
Member



Posts: 100
I got the same issues as you, but luckily I don't play that much on the emu

Install worked fine, so the download works fine Jabo!
2014-02-01 at 10:59 #115
Joey
Reader

Hey Jabo,
Nice work with the 1.6.1 plugin. It's still the fastest and one of the most compatible plugins out there. Lately I've been using Mupen64Plus more and more. Have you considered porting it over? It shouldn't much work. The specs are very similar. Just rip out the GUI and put it in a config file.

Thanks for giving us such a great plugin!
2014-03-06 at 20:01 #116
Rocky Lincourt
Reader

Can you please consider making an Direct3D 11, GPU Plug-in for Project64? Every other Modern Emulator (PS2, GCN, etc.) Supports D3D11 Graphics in someway.
2014-03-08 at 08:40 #117
Haiyami
Reader

I got a question. Is there a rom of Orcarina of Time version 1.1 where Ganondorf's blood is still red, and the music from teh fire temple is still there and the mirror shield still has the moon and star on it?
2014-04-27 at 19:48 #118
Noke
Reader

@Haiyami, yes. Just search on google "Ocarina of Time V1.1 Rom"
2014-05-02 at 10:12 #119
satori
Reader

i know noone's going to read this but please stop asking about pj64 v2.0 and v2.1. you may as well ignore those versions entirely because v1.6 is generally better and v1.6.1 here makes it even more so.

...why would you use oot v1.1 for emulating? just get v1.0.
2014-05-30 at 05:44 #120
tripleplay92
Reader

Can you make a patch for your plugin that, for the Triple Play 2000 ROM (for example), fixes the dialog box overlays, as well as the outfield stands within the 4:3 area when someone's at bat? Or have those issues already been taken care of with any of the 1.7 versions of Jabo's Direct3D8? I don't know if lag's an issue for that ROM and your video plugin, I only ever ran it while doing other stuff on the same computer. I'll try running it again when I've got enough free space CPU-wise to see if that solves the lag problem.
2014-06-06 at 22:00 #121
abraxas87
Reader

It's 2014, don't know if anyone will read or care, but nonetheless:

Thank you for your work, i appreciate it very much. Although i am quiet good with "regular" computer-stuff, i have no skill at programming at all.. Really cool that there are some people who can actually "do" things like PJ64..
It gives me the possibility to experience an important part of my childhood again (my old N64-Controller's stick is done), i think that many people feel this way about it. PJ64 2.0 / 2.1 are viral crap, i'm so happy that i found the link to this page, your 1.6.1 is all that i need...

Greetings from Germany, and best wishes to you Jabo..
2014-06-24 at 15:57 #122
vinicius
Reader

se tem algo que eu goste o nome disso e project mais toda vez que eu abro um jogo da um tal de falha para abrir mempak como eu resolvo isso
2014-08-28 at 06:56 #123
slick9000
Reader

I play majoras massk but I want my left click to be b on my controls. is there any why I can do this
2014-10-08 at 08:14 #124
PUNK buster
Reader

when i start the rom emulation start but i get a blank screen with nothing on it help me i wanna play nintendo games
2014-10-21 at 00:59 #125
Brickstin
Reader

I know this is extremely old but. for some reason when I installed the update... (Following instructions as stated in the post)

Robotron-64 gets broken and visual texts no longer work.. Mind you I just started using this but.. idk if anyone else has had this happen to some of their games. Ive tried a bunch of options to try and fix this.. and nothing works xD Maybe someone else can work a unofficial patch or something if they are willing. But thought id just let you all know that if you like that game you might have to run two different coppies of the ROM emulator :x
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